

*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc. *Tweaked balance to where the peds will stay standing when continuously shot. *Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption. *Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc. *Added Balance reset so peds can rebalance now instead of instantly falling over *Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4. V0.2.4b - *Added new Example video (that's not total and utter garbage.) *Added Red Dead's slower HighFall Falling. V0.2.5b - *Added HighFall Tunables from combattasks There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die. This task is enabled but happens at random like 5% chance it'll happen idk why. I also need to add the landing tasks that was in Red Dead when you would jump off a building and try to balance and catch your fall without bailing. I have this task and know how to enable it, but when it's turned on it stops all other tasks and basically the ped won't balance anymore.

I also realize that some tasks are missing such as arms flailing around and such when shot. Unlike my other Euphoria mod I worked longer on this mod. But right now it's in a more stable version than my Naturalmotion Euphoria mod. I only decided to release this early because I'm very busy with work and class atm so I won't be able to really update the mod. How is the game built that this is so simple to do? I don’t know, but I also don’t want to question it too much.After 8+ months of work and learning how to port/write new euphoria tasks I finally release my Red Dead Redemption Euphoria mod.

As Eurogamer notes, the flight controls are initially a bit sketchy, but you will absolutely be able to soar through the skies as your bird of choice. That even goes for birds, so yes, you can fly.

If you switch to an animal, for example, it’ll properly move under your control and animate just as its in-game counterpart would. You can replace Arthur Morgan with any number of other characters using a simple save edit, and those replacements are surprisingly robust. The Model Swap mod, available on Nexus Mods, does what the name implies – but also quite a bit more. Assuming you’ve already worked through any PC crash issues, mods promise a whole bunch of neat reasons to return to the biggest name in western games, and they already include options to escape the bounds of the human body. Red Dead Redemption 2 is now on PC, and it took all of a few hours for the mod scene to start hopping.
